Open to new opportunities

Pere
Llaudó

Game Developer & Software Engineer

Building games and interactive experiences since 2016 — specialising in gameplay systems, AI, and UI/UX, but happy to tackle any problem placed in front of me.

Shipped on Meta Quest VR iOS & Android Web AR

Programmer with a
game designer's eye

I'm a software engineer with 8+ years of game development experience. My core expertise is gameplay and systems architecture, but I'm equally comfortable with AI behaviours, UI/UX pipelines, and authentication infrastructure.

Half my career has been spent wearing two hats — coding and designing and balancing. That dual perspective shapes everything I build: technically rigorous, yet always player-first.

I've shipped titles across mobile, VR, AR, web and worked in teams from a 4-person indie crew to multi-disciplinary studios of ~20. I'm also fluent in Spanish, Catalan, and English.

8+
Years in game dev
10+
Shipped titles
4
Studios worked at
3
Languages spoken

What I bring to the table

⚙️
Languages
C# · C++ · Javascript — C# has been my daily driver since 2016
🎮
Game Engines
Unity (professional, 8 yrs) · Unreal Engine (personal projects)
🧠
Gameplay Systems
Combat loops · AI behaviours · Progression systems · Game feel
🖥️
UI / UX
Interface architecture · UX flows · Reusable UI components · Editor tooling
🥽
XR Development
VR (Meta Quest) · AR mobile
🔐
Backend & Auth
Authentication systems · API integration
🎯
Game Design
Level design · Mechanics balancing · Combat balancing · Narrative writing · EN ↔ ES translation
🛠️
Team & Process
Roadmap creation · Code reviews · Reusable frameworks

Where I've built things

Co-Lead Programmer Apr 2023 – Apr 2024
Tiny Rebel Games · Remote
  • Co-Led a VR project end-to-end: roadmap creation, sprint planning, and code reviews
  • Covered the full technical stack — authentication, UI/UX, AI, and gameplay systems
  • Managed a cross-functional team: 2 coders, 2 artists, 1 sound designer, 1 UX designer
Petaverse Spaces Meta Quest VR NFT / Web3 Unity C#
Unity Developer Apr 2022 – Apr 2023
Tiny Rebel Games · Remote
  • Built reusable game frameworks and custom Unity editor tools used across multiple titles
  • Participated gameplay, interface, and bug-fixing efforts in a ~20-person studio
Meme-o-tron Petaverse Mobile AR Mobile Unity C#
Unity Developer & Game Designer Sep 2018 – Dec 2021
Garage51 Entertainment S.L. · On-site
  • Split evenly: 50 % programming, 50 % game design, balancing, and narrative writing
  • Shipped two titles in distinct genres within a tight 5-person team
Demon Blade Drums Rock Gacha RPG VR Rhythm Unity C#
Game Developer (Freelance) Oct 2017 – Aug 2018
Radical Graphics · Remote
  • Delivered multiple mobile titles across educational and casual genres in a 4-person team
Eduo Run Eduo Quest Xintana Legends GO Super Monkey Star

Games I've shipped

VR Rhythm
Drums Rock
VR arcade drum game where you play along to rock tracks and crush demons. Shipped on Meta Quest, PSVR2, and Steam. Co-developed gameplay systems and overall game feel.
Meta QuestPSVR2Steam VRUnity
Mobile Gacha RPG
Demon Blade
Free-to-play mobile action RPG set in feudal Japan. Responsible for programming, game design, combat balancing, and narrative writing as part of a 5-person team.
iOSAndroidUnityGacha
Petaverse Spaces – VR gameplay screenshot
VR
Petaverse Spaces
VR experience for Meta Quest where users hang out with digital NFT pet companions in personalised virtual spaces. Led as co-lead programmer — owned auth, UI, AI, and gameplay systems.
Meta QuestVRUnityWeb3
Petaverse Mobile gameplay
Mobile
Petaverse Mobile
Pet-care minigame collection for iOS & Android. Built reusable game structures, core gameplay loops, and editor tooling as part of a ~20-person studio.
iOSAndroidUnity
Meme-o-tron AR gameplay
AR · Mobile
Meme-o-tron
AR mobile app that lets players summon and interact with NFT-based pet characters in the real world through their phone camera.
iOSAndroidARUnity
Eduo Run gameplay
Freelance · Educational
Eduo Run & Eduo Quest
Educational mobile games designed to make learning engaging for younger audiences, delivered as part of a 4-person remote team at Radical Graphics.
MobileEducationalUnity

Personal Projects

Unreal Engine 5
UE5 ARPG — Gameplay Ability System
ARPG prototype built in UE5 with GAS. Features parry mechanics, evasion rolls, combo attacks, target lock, enemy AI with strafing & projectiles, and a boss with a unique ability set. Primarily C++ with Blueprint integration.
Unreal Engine 5C++GASARPGBlueprints
Unreal Engine 5
UE5 MOBA — Gameplay Ability System
Multiplayer MOBA prototype built in UE5 with GAS and Epic Online Services, hosted on AWS via Docker. Supports up to 10 concurrent players per session. Features multiple heroes, ability progression, an item shop with dependency requirements, and an in-game economy. Client in C++, backend in Python.
Unreal Engine 5C++GASMultiplayerAWSDocker
Academic · Unreal Engine 4
End of Career Project
Student capstone project developed in UE4. Responsible for the movement system, wall running mechanic, and camera system.
Unreal Engine 4BlueprintsMovementCamera

Let's build something together

Open to game dev roles, collaborations, and interesting problems.

Drop me a line — I usually reply within a day.